CurbSide
Discover local street vendors, food trucks, and pop-ups near you in real time — built for the communities that make cities feel alive.
Visit thecurbside.app →Step into my studio — check out the desk setup, the camera gear, the shelf. Everything's real. Or head back to the site.
Recruiter? Grab the résumé →iOS Engineer · Founder · Creator
I build apps, media, and local communities — turning ideas into products people use every day.
I design and ship iOS apps and the brands around them — from food trucks to pickup basketball — obsessing over the details that make people come back.
Selected Work
Discover local street vendors, food trucks, and pop-ups near you in real time — built for the communities that make cities feel alive.
Visit thecurbside.app →Organize pickup basketball in LA — RSVP, pay, and show up. Real-time rosters, waitlists, and a team randomizer, on web and iOS.
Visit runsbyip.com →An ordering platform for a Korean-inspired pop-up kitchen in LA — real-time inventory, Stripe payments, and an admin dashboard.
Visit kangskuisine.food →Find pickup games for any sport and join in two taps. Coordinate teams and build sports communities — shipped and live on the App Store.
Visit theteamup.app →Photography, drone work, and visual storytelling — cinematic content for sports, real estate, and lifestyle brands.
Visit capturedbyip.com →Experience

Building features for one of the world's most-used dating apps — millions of users, where a dropped frame is a matter of the heart. Focused on launch performance and iOS tooling.

Four and a half years scaling the iOS app for the neighborhood network connecting millions of neighbors — core features in Swift, SwiftUI, TCA & Combine, and the experiments that decided what stayed.
About
I'm an iOS engineer and founder based in Los Angeles, building products that connect people to their local communities — a street vendor around the corner, a pickup game across town.
Off the clock I run CapturedByIP, a photo and drone brand. I care about the intersection of technology, media, and the real world — and about shipping fast and learning from the people who use what I make.
Have a project in mind, want to collaborate, or just want to say hey? Reach out.